One Year: Still Crappy

On this date, Nuclear Crap Dump celebrates it's first year in service! Yay! *applaud*In honor of this occasion, I may do a cooperative review of a certain game with Bob. But later.

For now, I'm going to review important events in the history of Nuke Crap. So get some sappy music, this might be long. (Any of these, would do)
The Truths: Oct 27- Several times throughout the short history of my blog, I have told the story of my life, and my opinion on things. Near the start of it's life, I dropped a big bombshell. That's right. I'm an atheist. (although I do believe in some things, like Karma) This was a relatively short post, but was filled with a lot of power, and emotions. I wouldn't take it back. I always have a right to share my opinion. And I will continue to do so until this blog dies one day.

Me Trying to Be Funny:  Nov.3- In this post, I tried to be funny, by making no sense whatsoever. You can see how it worked out. That's why I never make a joke post. It jusst leaves an awkward silence with those two viewers of mine... Although honestly, I don't know who can really pull of a joke post very well.I've seen some on forums, but they got locked quite often.

Big Brother is Watching Sitemeter: Nov. 10- Sitemeter. Because of Blogger's "Stats" System, You don't really need Sitemeter anymore. It's kinda... obsolete. But still, it provided me with updates on my small, but growing blog. Also, It led up to my next point. Being:

Google is Following Me...: Dec. 4 and Dec. 6- At first, I just though some dude in Europe was using the Android to look at my blog. But of course, that was not so. It was a Google bot looking for looking at sentences I had typed, and adding them to Google's  search queries. BUT WAIT! There's more! It seemed that Google had boosted my popularity by a bit. At least 20-40% more hits on my blog. Perhaps employees checking it out? Who knows? I don't. But Google helping me doesn't end there either. Just recently, I looked at Blogger's "Stats" system, just to check out what it was about. and I found preeety much all of my search word hits come from some form of Google. And about 35% of them are from  this Muramasa sword. (Thanks bob!) And one in Russian that was hard to recognize. (меч мурамаса) In English, guess what it was? Muramasa sword. Now, I got a lot of hits outside of Bob's help, many through Earthbound, Costume Quest, and Pyschonauts. But still, props to Bob for helping me out.

The Meme to End all Memes: Dec 1. -31- International Meme Month. An idea I created purely because I wanted to, honestly. Since Bob did NaNoWriMo, I wanted something to prove a challenge to me. I like the Internet, and all of it's weirdo things, so I thought it would be perfect. It was a tough challenge, but the round is coming up again this you. But this time, boht Bob and I will be doing NaNo and IMM this year. Look out for it. I doubt Sean will do it, but, meh. He has better things to do then appease me, and I understand that. I got my new cool new blog template during this month.
 
Hey! I'm On Earthbound!: Jan.6- Rejoice! I was found by a popular site. Which at the time, I frequented. I look in the "Community News" part of the Weekly review, "Earthbound... Journal... Weird tit- Wait! That's my weird title!" My fame was mainly a large spike, by about one hundred or so. It was great. I think I appeared one more time under my PK Hackin' post. I doubt I ever kept any of those one-time viewers, sadly.

Videos, and Pretty Ones Too: Jan. 14 - Ah.. Sean showed me how to add videos this day. I added a recent one that he had showed me too, as a test. "Tis a video about everyone's favorite plumber..." I think is how I put it back then. I've used videos several times since then, on Psychonauts, for Earthbound, to show you new things I'm keeping up with, all that stuff. They've become a big part of my blog, and if you've clicked all the first link here, you should be listening to one right now.

Hack 'dat Game!: I don't remember when I started - I have pretty much given up on this as of now, but I may return to it when I feel in the mood for it. I said that I would hack Earthbound, and make it more like my life, changing enemies, sprite art, text, map, doors, even the whole damn storyline. A BIG hack. It was too big for me. As I said, maybe when I get some more experience under my belt, I'll restart this. Look forward to more updates about this in the future.

We Can Do it if We Work Together: Mar. 22-Mar.25 - Game Week was an idea Bob had before me. And we talked about joining together for a while. So we finally worked it out, and I added him to the Nuclear Crap Crew for a week. We each did a good, and bad post. Psychonauts, and Golden Sun for me. He chose Muramasa, and Tales of Symphonia 2. We drew together almost all of my search hits with one week. Impressive, eh? We wanted to do a co-op post to end it off, and maybe this week, we finally will. But will it be Twilight Princess? Maybe, maybe not. Just wait and see.

Well, that was a brief history of Nuke Crap.  I hope you got some nostalgia out of  it. Bob (No, I'm not calling you Utopiasaur) is having his first birthday soon as well. Be sure to check him out as well.

Well, this has been Forten042 with Nuke Crap's first birthday. Make a wish (or suggestion) and leave it in the comment section.

Farewell, Forteno42, signing off.

Posted by Forten042 | at 4:07 PM | 1 Guys talking about me

Costume Quest: Not a Disappointment

I haven't really updated in a while... Anyway, I am here today to tell you more about Double Fine's brand new game, "Costume Quest."

Now Costume Quest is basically the game we all thought of on Halloween, but no one ever made it. You transform into your costumes! It's an RPG, with adventure elements. You go door to door collecting candy, which is like the currency. At the door, there will either be a  'Trick' or 'Treat,' where a goblin or other monster will show up at the door, and you will go into battle with him, or a normal dude, who will give you some candy.

Now you're probably thinking, "Hey, this game sounds childish and boring, why would I want to play it?" Well, thank you for asking. First of all, it's Double Fine. When have they let us down before? But the main reason, the RPG combat. When you run into a  monster, you will go into a battle with them. It is what you would expect in a battle, turn by turn, special moves, all that stuff. Your special attack (Missile Barrage, in this picture) will power up as you fight battles. so you have to decide whether you will wait for an emergency, a boss, or just use it right away. It is pretty much a classic-style RPG, like Final Fantasy VI. At the end of every battle, you get items for healing, and experience, and somehow beat some candy out of your enemies, like over-sized piñatas. And like the Mario RPG series, there is a timing kind of thing, where you have to press a button before an enemy hit connects with you, to defend, and take less damage.

This game comes from Tasha Harris, one of the main programmers of their latest metal RPS, Brütal Legend. (Fun fact: She used to be a senior animator at Pixar!) She says "I'm inspired by a lot of games like Wind Waker, Animal Crossing, Katamari Damacy, I just kinda like that simple style." Well that sounds like good news for me, I loved all those games. Seeing what Tasha did in Brütal Legend, I hope this game doesn't fall below standards.

Tim Schafer has made games like this in the past, Psychonauts, Grim Fandango, Full Throttle, but never an RPG. This game also won't be available for retail. It comes on on the Xbox Live Acrade, and PlayStation Network around Groundhogs Day. Or at least before Valentines Day. That means it would make a nice present for a certain someone's birthday. (hint hint)

If you haven't heard the news, Double Fine plans to release several of these kinds of games (four to be specific, 2 retail, 2 downloadable) this year. We don't know any of the others yet, but Schafer split his crew into four different groups, each working on a different game. The groups are like this:

Lee Petty, the art director on Brütal Legend is making a game that's "sort of retro but also really new."

Nathan Marts, senior programmer for Brütal Legend is working on a game described as "quite cutting edge."

Brad Muir, who did a lot of the combat stuff in Brütal Legend, is doing a game that "focuses on gameplay mechanics."

And Tasha, of course, is working on Costume Quest!

Now here comes a surprise to me. While listening to an interview of sort on Gametrailers, I heard Tim Schafer say this about his game: "Also, the gameplay speaks back to some games we really liked when we were younger, adds some nostalgia to it. That old-school gameplay style, games like Earthbound."

 *jawdrop*

E-E-E-Earthbound?! The Earthbound I've been hacking for several months? The Earthbound Nintendo still hasn't released on the Virtual Console? Yes. That Earthbound. This line makes me respect Tim Schafer just so much more. Anyway, back onto Double Fine.

Double Fine has always made great games. This might not continue forever, so I need to enjoy it before it turns into something like the others.  You know that Microsoft wants a piece of any profit, Bungie's, Lionhead's, etc. Luckily, (or maybe unluckily) Double Fine hasn't had much luck in the way of money. (see the bottom paragraph) But that doesn't mean they are giving up! Unlike Rare, Double Fine still makes it's great ol' games.

Rare. How full she far she has fallen. Now they are working on a Wii Sports clone, Kinect Sports. When Nuts and Bolts came out, A lot of people gave up on Rare. I didn't though. Until now. I finally see that my favorite game company is dead. Rest in Peace, Rareware.

I hope this has been helpful, and maybe swayed your opinion about getting a DF game. You can check out their site here for updates, and comics Scott C. writes every week. I hope to see you soon, as Nuke Crap's 1st year in service quickly approaches.

Forten042, signing out.

Posted by Forten042 | at 9:59 AM | 0 Guys talking about me

Don't Panic: It's Just Towel Day

For those of my viewers who somehow don't already know, it's Towel Day today! On this day you must bring your towel around all day with you to show your remembrance, and respect of the great (yes bob,  I can say "great" here) Douglas Adams.

Today was slightly better than last year's. For once, people actually knew what Towel Day was, and I'm sure some one besides my close friends brought one. But today is not a day to think of the past, today is a day to look forward to the future. Who knows, maybe one day cars will be powered by towels.

"Bob: No. That's stupid."

Okay, maybe something less stupid. Anyway, today was quite nice. I suppose that it could have been slightly better, in the ways of participation. But I really can't expect anyone to bring a towel to school, for a reason they could care less about. Sadly Mr. Bauckman also forgot, but that can be understood, considering he has a terrible cold.

I wrote a story in Free Wring today called "50 Uses for a Towel." I don't know what really compelled me to do this, I just kind of felt like it. It isn't too interesting, so I'll just forget about it for now. By the way, did you know that Douglas Adams has his own brand of Bath Towel? It's true, as I hope you can see.Well, It's inspired by him. I don't think he actually made it, but maybe.

Anyway, I have not progressed much in my hack recently. But, I did integrate my first of the "grave" system. Basically, I am referencing all of the stuff in my old, crappy hack. This 'grave' is for Chronically depressed  Paula. To be honest, I am glad that that idea died with the hack, it would have been really... odd. To say the least.

Anyway, I'll keep you informed on all the little things I manage to do. Who knows, maybe one day, before like, the world ends in 3 billion years, it will be done. That won't be anytime soon though, at my rate. After this, I might try messing around with CT, like Sean hinted at. (well, kinda hinted at)











 

Posted by Forten042 | at 5:43 AM | 0 Guys talking about me

Map Editing for Worthless Protoplasms

Yay! My first update about Earkbound. (Or whatever I come up with for a title) I am not actually going to show you how to edit maps, (unless some random protoplasm just walks trudges in) But more about my map edit. I cleared away a little part of the trees in Onett, and made a little aclove. It's nothing really big. But I thought since it is my first map edit, and I am quite proud of it, that I would show it to you. That, and nobody besides Sean has had any real update with my progress along my hack project. I have learned a lot over the time since I started, (namely, Text editing is hard) and have made a lot of mistakes. (You will hear about them if I decide to include that "Hack Graveyard" in place of Threed's normal one)  But my most notable success to this point is Map editing. That and Spock :D

Another one of my little Bloopers, is with the Sharks. A guy who asks you if you want to join the Sharks (Which of course, had to be changed, considering you are in the Sharks) asks if you want gum. If you say Yes, he tells you to come when you finish Earthbound. You say No, He goes "..." And beats you up.

Maybe you don't think it's funny, but it's the first line of humor I wrote. So whatever. My next plan is to edit the map of Magicant, and figure out how to edit doors. That might be useful. After that I need to come up with a better name than Earkbound. I have a lot of stuff on my "To Hack" list, so I might not get around to it for a while. But you can expect to see these every now and then.

Until then, This is Forten042 saying goodbye.

P.S. Considering how cool Game Week was, I might review something now and again. Still not professionally though.

Posted by Forten042 | at 3:33 PM | 0 Guys talking about me

Tales of Symphonia 2, a fail of a sequel.


It's Bob again with my second last post here until further notice. This is going to be a very hateful post, I warn you. The reason for such is that Fory wanted be to do a post about a game I really disliked. Now I dislike few games, but TOS2 as I'll call it, is, in many people's opinions, an utter disgrace to the tales series. Now, you could bring up Tales of The World, but that doesn't count. This is the sequel to the original TOS, which was an amazing game, yet for some reason, Namco screwed us all. Onto the hating.


Story/characters- This is what all good RPGs have; a good story, and deep or realistic characters. TOS2 screws that in the face. First off, your character is a wimp, and I don't use that word lightly. Here's an example of your character, Emil's pitifulness.
Marta: (The other protagonist.) I love you Emil~ Swoon~
Emil: I..I'm sorry... *Cries.*
Yes, this almost happened. Now another thing, in the original, it was a fairly light game with a bit of racism toward the in-game people by the other people in-game. TOS2 however, starts off by the original protagonist sacking a town and burning it, not to mention a heavy amount of discrimination between the two warring groups. Now all of a sudden it's a dark game. Way to go Namco. The plot is just...sad, and most people predicted what was going to happen before the characters did, myself included. Another thing is that the only good line in the whole game was: "You *$&%@!" Yup. And despite all the new characters I only liked two, Decus, and Alice, because Emil's pathetic and Marta wants to talk to her father who tried to get her executed. I give it a...3/10

Gameplay-Well, the original Symphonia battle system has seen some tweaks from Abyss, namely the free run and mystic artes, while keeping the unison attack gauge. if you didn't understand what I just said, here's a rundown: You fight on a 3D plane, locked onto an enemy in 2D. By pressing Z you can break the 2D plane and move anywhere. You attack, use specials and unison attacks to destroy your enemy. In Dawn of the New World though, the game seems to lack a certain element of strategy. While in previous games you had to use a little strategy to block and defend, here it degrades into a button masher, where you just press the attack button a lot, and use mystic artes whenever the gauge is full. It feels a little more mindless here than in other games. Speaking of which, the meter fills up too fast. It's not unusual to get a Mystic Arte every battle, which is overkill. Yup. I never had any problem expect for one boss who was nigh invincible.
A noticeable change in gameplay is the forming of pacts between monsters. After you defeat your opponents and meet certain requirements, you can make a pact with a monster and have it join you. A bit like Shin Megami Tensei's games in fact... All in all, the battle system actually got worse. I'll give it a 4/10 just because I found it bearable.

Graphics-Going from a soft, decent cel-shading to a realistic style just screams agony. What were once colorful and easy on the eyes levels are now dreadfully lifeless. The most obvious change is the lack of color. Where did it all go? We have muted colors everywhere, and brown and gray dominate the color spectrum. The game takes on a much darker tone, and loses a lot of it's charm. There are a couple cool effects, but most of it borders on boring.
If there's anything good here, it's the animation, which is top notch. It's obvious motion capture was used here, and it's used to great effect. Now if only the rest of the game was up to par...
The lack of color leaves a muted, barren wasteland for your eyes to see. Grrreat. I cringe when I just think about the graphics...

Audio- The sounds are awful and cringe-inducing. And Namco screwed the voice acting. The voice acting is all over the place. Most of the cast has been re-dubbed, which is both good and bad. Some, like Colette, have the same voice actor and still sound great. Most of the cast changes still sound very good, such as Regal, Genis and Raine. Some voice actor changes leave me wanting the original guys, like Zelos and Sheena. Then there's Lloyd, who sounds nothing like Scott Menville and nothing like the character. Shame on you, Namco. 3/10

Overall- 3/10 My final opinion, and this is the only way I can put it, so please forgive me Fory, is this; Namco @#$%ed what could have been a great sequel, and made me lose my faith in them. I'm more sad than angry that such great potential was wasted... Well, tomorrow me and Fory are doing a co-op post about A legend of Zelda game. Ahh, sweet nostalgia...

Posted by Utopiasaur | at 8:24 PM | 2 Guys talking about me

Golden Sun: The Lost Age

Or as I like to call it, the game that should be lost!

To summarize the plot, You are four little kids who have Psyenergy. Which is basically this game's equivalent of Magic. You have to light four lighthouses (two of which you lit in the last game) to bring up the "Golden Sun", which is said to bring about an age of peace. So with your mostly silent protagonist, and cranky elder Kraden, (who gets mad when you call him old) you must seek out as much trouble as you can get yourself into. Including pirates, stealing a ship from an ancient culture of sea-faring people, (Kind of like Atlanteans) knocking out innocent guards/people because they get in your way, Building a giant trident by stealing three precious relics from culture, throwing them into a fire, then getting your head roared off by a dragon thingie. (Finally some Karma...) and all for what purpose? Bringing peace back to the world? You just beat up over 50 people, 1000 animals, and ruined the dreams of an aspiring shaman. YOU CAUSED THE DISRUPTION IN PEACE!! I mean, you don't see anyone else walking around the overworld map decapitating wolfs, and crushing poor little imps, do you?

That wasn't really a plot... but beside that.
Here is my review!

Graphics: Well, even for a Game Boy game, this has quite poor graphics. I suppose I can't say anything bad, considering most of the Game Boy games are ported from the SNES/NES. But there is a lot of better games graphically. Like Spyro. -->
But it does have some cool art during battles, including Psyenergy powers. The charecters look cool as well. Besides, on almost every RPG the overworld sprites always look crappy. So... 5.5/10 for the graphics.

Audio: The Voice acting is non-existent. It is just the cliche "bleep-bloop" thing in most games. That works fine with me. The music isn't the best I have ever heard, but it has some cool, dramatic music, for the boss battles. I suppose that is the only music, but there is some sad, and happy music in certain parts. So my overall rating for the audio is a fair 7/10. Same as Psychonauts.

Structure/Plot: The game, as you can guess, is an RPG. I explained the plot before, so I won't be doing that again. As cliche, your character says almost nothing (Except yes or no of course) throughout the entire game, except at one point, where he says a single, solitary, word. "Why?"
when some crazy dudes are explaining a system where you take the thing in a treasure chest, and then out something back in of yours. Frankly, I prefer "Bursting into a newlyweds bedroom, searching through their drawers, and then leaving." It's kinda funny actually. Near the end of the game, you fight an INSANELY tough boss, only to realize you killed one of the main characters parents, just morphed into dragon form. If I didn't just put so much effort into killing that @&%! piece of crap, then it may have been sad.

As you level up, you learn new Psyenergy. Some of it is pretty cool, but others are just useless. Like ones that boost your P. Defense. (Psyenergy Defense) I don't care! The other form of power are Djinn (Pronounced G-knee) who grant you upgrades in strength, and defense and stuff. I think it is a pretty stupid system myself, but I guess it works, considering the boosts are more significant than Leveling up itself. They grant you specific powers depending on the specific one, when you use enough of them, they grant you the ability to summon some really cool looking gods and Monsters. But using them decreases the stats it gave you, which I found annoying mid-battle.

While I am on the topic of battle, let me talk about what is really annoying about the battle system. If the monster/person/weird sea crab thing spawned from the evil in your heart dies, any other attackers to that person will defend. Annoying the first time, annoying the next 300 times you do it.

The puzzles in the game are really fun at times though. Using your powers to do certain stuff, to unlock certain things, to fight a battle dropping a certain item you need, then to use that to escape the dungeon quicker than normal, always sparked my happiness. Some of them are tougher, but not unreasonably tough. All the powers get their fair share in their own respective dungeons. (Although I kinda thought 'Move' was used a bit too often) It's kinda cool too, by halfway through the game you get your old party form GS1 back. They instantly swap out every time your whole party dies. I, myself didn't play GS1, but everyone besides Mia seems cool to me. (Mia is too... nice, considering the many ways she knows how to kill you. And frankly, her picture creeps me out) Issac, of course doesn't talk, being protagonist of GS1. Kraden talks too much, Garet doesn't talk enough, and Jenna is just plain boring.

Taking all these facts into account, I can't give this game anything higher, or lower, than A mediocre, and defiantly fair...

*Epic dramatic music plays in background*

7, out of 10. *sigh* Here comes the hate mail from GS fans. (Kidding, they won't find this site hopefully)

Well, this has been Forten042, and to you say Ciao for Now!

Posted by Forten042 | at 5:34 AM | 2 Guys talking about me

Muramasa: The Demon Blade...A History




Well hello there, it's Bob here for day two of reviewing games. Now, when I was deciding what games to review, I very quickly ruled some out, like TOS2, Bayonetta, FFXIII and the like. If I were to review TOS2 here, Fory wouldn't be happy... Anyways, after much thought and a pounding headache, I chose....Muramasa: The Demon Blade.


One of the main reasons I chose this game, was because it's very unique in my eyes, I'll get into that later however. It's made by Vanillaware. (I love the name of the company.)

Now for a short history lesson on the word, "Muramasa." Yes, it does seem a bit similar to masamune, but be warned, they are completely different. The story behind Muramasa is that he was an ancient sword-smith who was violent and close to being mad, (As in crazy.) and people said that his blades seemed to hunger for blood, caused their wielders to commit suicide and/or murder.
It waaaants yoooour blooood~

His blades fell out of favor with the Japanese government when Tokugawa Leyasu became shogun. Well, onto the review now!

Graphics- This is one of the main reasons I actually picked this game to review. the graphics are very unique, because they're hand drawn. And despite that fact, they're very well done. The background is beautiful, the characters look like they should in that time period, and the bosses...oh the bosses are works of art. I literally felt sad when I killed one of the bosses; it was this dragon like thing. All in all, I give it a 10/10 here.

Yes, I felt bad killing this...

Sound- Well, the sound isn't as god as the graphics, but at least it's not terrible. There's not much voice acting, though there is some and it's fairly good for the characters and what they look like. The music doesn't change too much, but it does change to suit the area. The boss music is very good though. I'd give it a...hm....6/10 good, but not nearly the best.

Controls- To me controls have always been one of the biggest factors to whether I like, or dislike a game. The controls can be frustrating at first, if you're not using a gamecube or classic controller, but they're very simple. 8/10.

Gameplay/plot- Ah, the biggie. The one that really matters. Now, Muramasa is split into two different stories; that of Kisuke, a young ninja who's being chased for a crime he committed of which he has no memory of, and Momohine, a young princess who became possessed by Jinkuro, a foul swordsmen. While Momohine and Kisuke cross paths, by the end, their stories are totally different than each other's. Both story lines are around 9-10 hours or so. There are three difficulties as well.The game play is fairly simple, and consists of a 2-D side-stroller in which you fight enemies and wander around if you wish to. The only thing preventing you from wandering is barriers which you need certain swords to destroy. You can forge swords as well, each is unique with it's own special attack. There are also two types of sword, long and short. Long swords are powerful and have a long reach, and short swords are fast and agile. It's a very addicting game, and the plots are very intriguing. 9/10

Finally, for the final overall rating... *Jeopardy music plays and Alex Trebek appears.* Wait...what...Alex Trebek?! Anyways, the final rating is....8/10!

Well, I hope you enjoyed my first review. i do believe Fory is doing Golden Sun tomorrow. Bye!

*I (Fory) pop in* Yep! Doing Golden Sun: The Lost Age tomorrow. Anyway, bye! *pops out*

Posted by Utopiasaur | at 3:00 PM | 1 Guys talking about me

Psychonauts!

Starting off with the first review for Game week, is a game that I hold very close to my laugh box. Psychonauts. Not before I start the "review" I'll just say that our (yes, our) opinions don't really count for anything, are not professional, and are mainly for the fun of ourselves. (we only have that one viewer anyway) Now, onto Psychonauts!

Despite a title of which bob could most likely think of 101 ways to make fun, then publish a book on it, It is a really interesting game. In Psychonauts, you play as a young boy, Raz. You run away from the circus to join a Summer camp for psychic children, like yourself. As you proceed through training, one of your fellow campers (the nut ball Dogen, Who talks to squirrels) has his brain stolen. This is not only the oddest progression through the game (finding childrens brains) but quite funny too, as Raz makes a witty remark every time a you pick up a brain. By the end of the game, you are traveling through mental world after mental world. From a weird, twisted (literally) town, to a spin-off a Risk game. All for insane inmates who have no clue who you are, are why you want their straitjacket. By the end, you must confront your worst fears, and overcome them, to win the battle in your own mind. Despite how dramatic that may sound, I can't help but laugh at a circus full of fat little kids, bunnies, and meat hooks.

Now begins my opinion. Starting with...

Graphics: The graphics for this game are quite well done for a cartoon styled PC/Xbox/PS2 game. It doesn't push the graphical capabilities of your graphics card, but it looks pretty nice. Nice enough to have me play it three times without once wincing at the poor graphics. (probably because i would too busy laughing...) It some interestingly well drawn figments, and memories. (I'll touch on those later) Overall, I'd give them a 8.5/10

Audio: The voice acting for the characters seems quite well matched to the look of the character. Especially with crazed Boyd Cooper and Fred Bonaparte, (Yes, as in Napoleon) to sweet little Lili and Sheegor. The music is just regular band, no famous rock bands, or anything like that. in fact no lyrics at all. The music is commonly set right in the worlds. Although I feel the Milkman Conspiracy could have used a little wackier music. But Sasha's, Mia's, and Oleander's (Camp instructors) worlds seem to have perfect score following them. I feel that Dramatic music before the Final Boss was just as dramatic as it needed to be before it would be taken seriously. And we all know that we couldn't have that happening. ;) In the overall, Pyschonauts' music gets a 7.0/10. You need wackier music Milkmen!

Structure/Plot: Considering it has it's plot based around taking back your fellow camp-mates brains away from a crazed dentist with a mechanical eye, who wants to strap them into a mental death tank and make them shoot down innocent civilians, it has to be good. "Luckily your insurance is going to cover it all!" The structure of the game is a platformer/action kind of style. You have to collect figments, emotional baggage, (literally, it is like, handbags, duffel bags, and hatboxes) Psi cards, Psi Challenge Markers, (which you can make with 9 Psi cards plus a Psi core bought from the Camp store) Emotional cobwebs, (again, literally) and Memory Vaults. (which are like.. Here I'll just show you a picture.) ------------------>
Inside the vaults are memories, as you would expect.
Anyway, These things increase your Rank. Every ten ranks (or 5 after 30) you get a New Psi power. After 30, you get upgrades for those Psi powers. So you, of course have too look quite hard for Everything in the Mental worlds. That means every figment. Take it form me, that is NOT fun. The farthest I have gotten without serious annoyance is 93 or so. With, erm... 97 I think.

Now this game has by far the funniest lines, and moments that I have ever seen in my history of gaming. Even surpassing Earthbound, and the Mother series. Throughout the entire Milkman Conspiracy level, you will be kept wondering. " Who is the Milkman?" and laughing out the outright paranoia of Boyd Cooper, and the Mailboxes that follow you. G-Men whom you will question, and Rainbow Squirts who you will punch. ( Stupid little brats...) It also presents the best quote in video game history since "You spoony bard!" or "A winner is you!". A line that can not (if you get it) have burst out laughing when anyway says something remotely close to it. " I am the Milkman." I line that you must see to understand. So here it is for you.

Cool isn't it? It's still funny to watch after all this time even. And now Bob knows where Milkitov Cocktails originated from.

It's humor doesn't just exist on that level, but it is so funny, I would spend three pages or so showing you all the funny cutscenes and snippets. On my third play-through, I still found stuff I missed in the past 2 play-throughs. It is pretty good. Even for a Schafer Game.

The plot for the game needs no work. It works perfectly fine as it is. Overall Plot/ Structure gets a 10/10. Well done Tim!

My Rating for the full game, in it's entire entity, is a near perfect, yet completely reasonable... *drumroll*

9.5 out of 10. Yes that is as good as I can give it. It isn't perfect, but close to it.

Well, I guess that concludes part one of Game Week. Tomorrow you will see Bob, reviewing... Time Hollow I believe, or maybe a Tales game. I'll be surprised I guess.

I'm Forten042 saying Ciao for now!

P.S thanks to Seanthebond for buying it for me!

Posted by Forten042 | at 5:39 AM | 1 Guys talking about me

Then there was Earthbound...

Although I am sure none of my recent viewers care, here is yet another post about that Almighty game; Earthbound.

Today I wish to speak of something that I am surprised I never noticed. On the Earthbound Cover, because frankly, it explains SO much.

(click to enbiggen)

If you can't read my writing, I have pointed out that fact that it looks like Ness is inside the Starman. And the fact that the name Earthbound is trademarked. That's good. I just hope soon that they release this on the virtual console. Because we really have "scraped the bottom of the glitches and bugs barrel."

Now unto my other viewers. My brother Seanthebond, came back from my Dad's house out in (censored) which is quite far away. The only things I really had to do, were Dragon Ball Z Budikai Tenchichi 3, (hope I spelled that right) And Grim Fandango. But Seanthebond returned, so that is good.

Bob recently tried to give me some more pyschology stuff; which I never understand. But whatever right? Wrong! Nah I'm just kidding, you're right :D

While watching AOTS recently, I came across a video that I believe Bob may enjoy. Knowing his odd "fetish" for Alex Trebek."



Anyway... I suppose that is about it. Well, Ciao for now then!

P.S. Don't see that Earthbound movie! It might cause a rise in prices!

Posted by Forten042 | at 5:36 AM | 0 Guys talking about me

PK Hackin'!


Flush down that useless hexadecimal code!

As I am sure my remaining 2 viewers know, I have recently started an Earthbound hack. It is still in the very early stages, So I unfortunately cannot provide screen-shots or anything. But I promise you. It will not disappoint you. I hope.

It will (hopefully) consist of a totally revamped story line, nostalgic sprites, and a view from someone you wouldn't normally expect to see yourself as. I hope to have it finished sometime before March ends, but hacking is a long business, and I have other things to do besides just hacking. Like school work for example. And all of my pre-alpha play testing must be done by myself. But I will persevere. It will be done one day.

Other than that, not much has been going on really. My awesome brother Seanthebond recently got me Pyschonauts for my Steam account, which makes me happy. It is by legendary game maker Tim Schafer! (I think that's how his name is spelled...)

Errm... Look forward to some screen-shots later in the year, probably next month. Well, Ciao for now I guess!

P.S. If this succeeds, maybe I might try Mother 3! Although the graphics in that are like, 5 times better...

P.P.S If you want to try to hack this awesome game go to the PK Hack forums.

Posted by Forten042 | at 12:07 PM | 0 Guys talking about me

Live long and Post!

Despite the odd sounding title, I wish to speak about life. No, not (P.K.) Love, because we aren't (P.S.I) Rockin' out here. (Earthbound references rule) About cheese. The under appreciated milk product has come a long way from it's early days. Now being used in things such as cheese burgers, and Nachos. But the real problem is that it may one day be used as a weapon. with the world slowly degrading into chaos, crime has increased sufficiently. And now even the deaths of our fellows in Haiti are haunting our minds.

So my main point is that, do you really think you can trust anyone today? Remember kids, if a stranger ever offers you candy, say no. You don't know what could happen.
Play safe.

Heh Heh, that was my best impression of those fear-mongers on some news channels. I suppose it looks kind of weird, but whatever.

Apparently Bob over there is doing a "Gaming Week". I don't understand the point of
this. But that is Bob I suppose. Always being unexplainable.

Short post today, eh? Well Whatever. Ciao for Now!

P.S. I will not try to get the Gaia Beam until the last possible second. Because I can, unlike the Sword of Kings. Same with Star Pendant.

Posted by Forten042 | at 5:32 AM | 1 Guys talking about me

Bound for Earth on VC


Recently I have been exploring around all things Earthbound. It made me think. Reggie knows that hundreds of thousands of EB fans want it to be released on the Virtual console. But he still ignores our cries as if we are scum. Implying the words "I hear you, I just don't give a crap!"

We have to live with this unfortunately. Getting our beloved game from illegal sources. While I don't agree with this, it is such a well made game, I really have no choice, or I have to fork over about $300. (not including controller, and SNES) Or more considering on the auctioneer. So it dampens our spirits very much. The legal issues (thanks to Earthbound Central) may provide some answer, but there is a lot of games that borrow music for example, at the end of the game "ActRaiser" for example. The beginning sound familiar? A little like... this? And that isn't the start of it either. That is just one that is very noticeable. So why Reggie? Has the fact that Earthbound has been requested for the Virtual console for about, 5 months (or more, I just know that much for sure) mean nothing to you? Again, the line "I hear you, I just don't give a crap!" is implied again. *sigh* Oh well. Maybe I'll have to do the shadier thing, and inject it into one of my VC games...

But that about covers the dilemma with Nintendo of America. One day Reggie, I swear you will release it. And then make millions of dollars, and wonder why you didn't release it earlier. But until then, this is Forten042 saying: "Ciao for now!"

Oh, and if this gets on EBC, then I say "Fuzzy Pickles" to you. May it always bring back memories...



This song will always bring my joy. And nostalgia.

Posted by Forten042 | at 11:57 AM | 0 Guys talking about me

Tis' A video about everyone's favorite plumber...


Posted by Forten042 | at 5:49 AM | 2 Guys talking about me

Who the Heck Wants to Save the World?!


So many things have happened in the last month, that it was hard to chose just one title, but I am fine with this one I suppose. It fits my mood.

Anyway, onto posting. Title first. Recently, I have found one of the worst reviews for Earthbound in the history of mankind. Including below-the-belt-hitting lines like "What a rip-off of the original Sonic the Hedgehog storyline!" and "Chrono Trigger is 1 multimillion times better than sucky old CursedBound." (shudders) I suppose people can have their own opinion, but this; this is madness! (madness? *300 quote*) Earthbound rules! At least according to the people who voted it as Most requested game for like, 6 months I think. And has over 15 cult sites.

My sister has recently become one of the criminals only today's technology could create. A pirate. While I have pirated a small amount (ROM's if they count, and FRAPS) but she has- or at least tried to- pirate over 40 gigabytes of crap. And I mean crap. 7th Heaven season one through five, all the episodes of the new crappy show she is in love with; "Secret Life of an American Teenager" I think is what it is called. Seriously, there are morals for pirates. (At least for me) 1. It cannot be obtained through legal means, or easily through legal means. (like FRAPS, which needed a credit card) 2. you are permitted to only pirate a maximum of 5 gigabytes per day. (Except if it is more, in that case it will take longer, but no pirated until it is done) 3. All who break these rules are susceptible to any form of pirate joke. Such as Blackbeard, Captain Hook, and "Ye be walking the plank tonight *insert pirate name here*!" The Pirate Bay already had had legal issues...

IMM is unfortunately over now. this is very sad. But I did get a bit of publicity from it. So that is good. Maybe by next year IMM will be a meme. That would make things so much easier. But alas, I am afraid tis not so. Oh well. I shall still try my hardest. Ciao for now my friends!

P.S here is the full review for those who want to see it.

P.P.S next time, I really want to try something, so if it doesn't work please ignore the post.

Posted by Forten042 | at 5:39 AM | 1 Guys talking about me

Never thought of that...